GAMIFICATION · LEARNING · CAMPAIGNS

Experiences people
want to finish.

Glitch, Crawler and Critical, our three bug mascots, building software, mixing sound and sketching an interface together

Gamification is not decoration or a generic prize wheel. It gives an audience a clear action, immediate feedback and a reason to continue—whether that means learning a safer habit, discovering a product, attending an event or returning to a campaign.

Play Bugs in the System See how we build them Discuss a gamified experience
  1. 01ActionA useful decision or task
  2. 02FeedbackAn immediate response
  3. 03ProgressA reason to continue
  4. 04RewardA meaningful outcome

THE PRINCIPLE

Not points added afterwards.
A useful experience, designed to move.

Strong gamification starts with the behaviour the business wants to support. A carefully chosen mechanic turns a passive page into an action: answer a question, make a decision, find a clue, build a route or return for the next reveal. We design the game loop, interface, content, sound and technical measurement together—then connect it to the systems that matter.

ONE PLAYABLE COLLECTION

Choose a world.
Then play it below.

Every demo uses the Bugs in the System cast and a shared circuit-board visual language. Choose a category, move along the game rail, then play the selected game beneath it.

Illustrative prototypes only. No sign-up, saved personal data, real prizes or redemption.

Fast, tactile games for events, launches and branded play.

SCROLL RIGHT TO EXPLORE
3D ARCADE / PCB

Bugs in the System

Our complete 3D debugging game: clear a circuit-board infestation in 45 seconds while responsive sound, scoring and streak multipliers keep the pressure building.

USE CASE / Branded entertainment, exhibitions, launches and interactive showcases.
SCORE0000
TIME LEFT45s
COMBO×1build a streak
SESSION BEST0000
BCH / CIRCUIT BOARD 01
PCB REV. 01 45s / 9 SOCKETS
Powering up the board…

Click a bug or press 1–9Tap the bugs as they pop up

Click or tap a bug. Five catches in a row boost the multiplier. Sound begins only when you start and can be muted at any time.

View the complete prototype index
  1. 01
    Bugs in the SystemArcade & strategy · 3D ARCADE / PCB
  2. 02
    Circuit FourArcade & strategy · STRATEGY / PCB
  3. 03
    Bug FleetArcade & strategy · SEARCH / 3D PCB
  4. 04
    Wheel of FortuneCampaigns & rewards · REWARD / CAMPAIGN
  5. 05
    Bug Gem MatchCampaigns & rewards · PUZZLE / REWARD
  6. 06
    The Bugvent CalendarCampaigns & rewards · SEASONAL / CHRISTMAS
  7. 12
    Seasonal Treat TrailCampaigns & rewards · CAMPAIGN / SEASONAL
  8. 10
    Cyber Safety QuestLearning & children · LEARNING / DECISIONS
  9. 11
    Product Knowledge ArenaLearning & children · LEARNING / PRODUCT
  10. 07
    The Knowledge LabLearning & children · LEARNING / QUIZZES
  11. 08
    Snapjaw’s Silly SmileLearning & children · CHILDREN’S PLAY / SURPRISE
  12. 09
    Robot Step CodeLearning & children · CHILDREN’S PLAY / COMPUTING

FROM IDEA TO LIVE EXPERIENCE

A mechanic with
a job to do.

The concept, reward model, interface and measurement plan are designed together. That keeps the experience entertaining without losing sight of the business purpose.

  1. 01

    Define the behaviour

    Agree what somebody should understand, choose or complete—and why that change matters.

  2. 02

    Design the game loop

    Shape the challenge, feedback, progress and return journey around the audience and context.

  3. 03

    Make rewards meaningful

    Use access, recognition, useful content or commercial bonuses that fit the behaviour and the brand.

  4. 04

    Build and measure

    Develop the experience, connect the required systems and report the signals agreed at the start.

WHY BETA CHECK HUB

Code, design and sound.
One responsive system.

A gamified experience is more convincing when the rules, interface, feedback and technical delivery are developed as one product—not handed between separate suppliers.

Glitch, the lime bug mascot, connecting software components at a laptopGLITCH / CODE

The system behind the play.

Custom web experiences, portals, campaign logic, user progress, integrations and reporting built around the agreed journey.

Critical, the coral bug mascot, sketching a digital interfaceCRITICAL / DESIGN

The reason it feels clear.

Mechanics, interaction, accessibility, visual language and reward communication shaped for the audience and setting.

Crawler, the purple bug mascot, wearing headphones and working at an audio mixing deskCRAWLER / AUDIO

Feedback people can feel.

Optional sound cues, music, voice and responsive audio that reinforce important moments without getting in the way.

Our studio mascots started life in Bugs in the System. Here, the same cast shows how character, interaction and sound can give an experience its own identity.

START WITH THE OUTCOME

What should people learn,
choose or come back to?

Bring us a training topic, seasonal campaign, launch, event or internal challenge. We can shape the concept, prototype the game loop and build the finished experience.

Discuss a gamification project