PLAYABLE GAME LIBRARY

Small games.
Serious craft.

Original interactive prototypes for learning, branded entertainment and customer engagement. Every example below is illustrative: no sign-up, personal-data collection, real prizes or client claim.

Choose an experience ↓Explore gamification as a service ↗

ONE PLAYABLE COLLECTION

Choose a world.
Then play it below.

Every demo uses the Bugs in the System cast and a shared circuit-board visual language. Choose a category, move along the game rail, then play the selected game beneath it.

Illustrative prototypes only. No sign-up, saved personal data, real prizes or redemption.

Fast, tactile games for events, launches and branded play.

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3D ARCADE / PCB

Bugs in the System

Our complete 3D debugging game: clear a circuit-board infestation in 45 seconds while responsive sound, scoring and streak multipliers keep the pressure building.

USE CASE / Branded entertainment, exhibitions, launches and interactive showcases.
SCORE0000
TIME LEFT45s
COMBO×1build a streak
SESSION BEST0000
BCH / CIRCUIT BOARD 01
PCB REV. 01 45s / 9 SOCKETS
Powering up the board…

Click a bug or press 1–9Tap the bugs as they pop up

Click or tap a bug. Five catches in a row boost the multiplier. Sound begins only when you start and can be muted at any time.

View the complete prototype index
  1. 01
    Bugs in the SystemArcade & strategy · 3D ARCADE / PCB
  2. 02
    Circuit FourArcade & strategy · STRATEGY / PCB
  3. 03
    Bug FleetArcade & strategy · SEARCH / 3D PCB
  4. 04
    Wheel of FortuneCampaigns & rewards · REWARD / CAMPAIGN
  5. 05
    Bug Gem MatchCampaigns & rewards · PUZZLE / REWARD
  6. 06
    The Bugvent CalendarCampaigns & rewards · SEASONAL / CHRISTMAS
  7. 12
    Seasonal Treat TrailCampaigns & rewards · CAMPAIGN / SEASONAL
  8. 10
    Cyber Safety QuestLearning & children · LEARNING / DECISIONS
  9. 11
    Product Knowledge ArenaLearning & children · LEARNING / PRODUCT
  10. 07
    The Knowledge LabLearning & children · LEARNING / QUIZZES
  11. 08
    Snapjaw’s Silly SmileLearning & children · CHILDREN’S PLAY / SURPRISE
  12. 09
    Robot Step CodeLearning & children · CHILDREN’S PLAY / COMPUTING

START WITH THE PURPOSE

What should people
want to do next?

A game is one way to make a useful action easier to understand and more memorable. We can plan, prototype and build the right format for your audience, platform and outcome.

Discuss a gamified experience ↗