10 / 12ORIGINAL AUDIO · MUSIC · PRODUCTION · FOLEY

Sound design, music & Foley

Give the brand, product, picture or game an original sound language with detail and purpose.

Sonic logos, stingers, product sounds, original music, sound design and Foley for brands, games, products, film, online content and interactive experiences.
Create an original sound language ↗

WHO THIS IS FOR

What must the audience feel, notice or understand?

Sonic logos, stingers, product sounds, original music, sound design and Foley for brands, games, products, film, online content and interactive experiences.

WHY WE ARE DIFFERENT

Create a sound language that belongs to the experience.

We work from the role sound needs to play: make a brand recognisable, confirm an action, establish a place, carry emotion, support dialogue or give a product a coherent identity. Because the team also understands DSP, middleware and software, material is designed and delivered for the system it will actually enter—not as an isolated folder of files.

01

The sound language is agreed first

References are translated into materials, perspective, movement, density and emotional intent so production has a coherent direction beyond 'make it cinematic'.

02

Foley is performed for the context

Footsteps, cloth, props and surfaces are recorded with the timing, perspective and variation required by picture or interaction rather than forced from a generic library.

03

Delivery matches implementation

File structure, loops, tails, loudness, variations, stems and metadata are prepared around the edit, middleware, application or mix workflow receiving them.

THE TECHNOLOGY NOW

One audio identity now has to work across many outputs.

Audio production now crosses linear and interactive media. One identity may need to work in a film, app, game, trailer, social edit and spatial installation. The most efficient approach is to create strong source material and a clear system of stems, variations and deliverables rather than remaking the idea for every output.

01

Short sounds can carry a whole identity

A sonic logo, stinger or product cue can introduce content, confirm an action and build recognition across video, apps, podcasts, devices and live events.

02

Music benefits from modular thinking

Stems, transitions, alternate intensities and clean endings let one composition support edits and interactive states without losing musical direction.

03

Dialogue and sound need space for each other

Arrangement, frequency, perspective and dynamics are considered during creation so the final mix is not forced to solve avoidable conflicts.

04

Asset management is creative infrastructure

Naming, metadata, versioning and delivery specifications preserve useful choices and prevent approved material becoming impossible to find or integrate.

WHERE IT IS GOING

Adaptable stems and richer metadata will make good source material work harder.

Sound production is moving towards more adaptable deliverables: stems for multiple durations, objects for spatial mixes, variations for interactive systems and reusable identities across product channels. Original performance and editorial judgement remain the difference between more audio and meaningful audio.

We plan for likely change without making your project depend on a prediction.
  1. 01

    More music delivered as adaptable stems and transitions for products, games and fast-changing edits.

  2. 02

    Spatial and object-based thinking beginning during production instead of being added after the stereo mix.

  3. 03

    Richer metadata connecting assets to materials, actions, rights, versions and middleware events.

  4. 04

    Selective procedural and machine-assisted tools supporting editing while creative ownership remains human-led.

CUSTOM VS OFF-THE-SHELF

Use libraries for coverage; record original material where identity matters.

Libraries are efficient for coverage and can be exactly right for supporting detail. Original recording and composition become more valuable when sound carries identity, narrative or repeated interaction—where recognisable material and limited variation would quickly weaken the experience.

DecisionOff-the-shelfCustom with Beta Check Hub
Identity

A library provides immediate breadth but important moments may share the same sonic fingerprint as unrelated projects.

Original performance, recording and processing create material that belongs to the world, brand or story.

Fit to picture or action

An existing sound is edited to approximate timing, material and perspective.

The performance and recording are shaped around the movement, surface, rhythm and camera or player perspective.

Reuse and variation

A small set of assets can become recognisable when repeated or stretched across different outputs.

Variations, stems and construction layers are designed for the exact editorial and interactive uses ahead.

We will say when an existing product is the sensible answer. Custom work should earn its place through fit, control, integration or long-term value.

HOW WE HELP

Create, organise and supply audio that is ready for its destination.

You can engage us for one focused capability or a joined-up delivery. We shape the work around the outcome, handover and level of support you need.

01

Sonic logos, stingers & product sounds

Short, memorable identities and functional cues designed with suitable lengths, variations, rights and delivery formats for their real points of use.

02

Music & audio production

Composition, arrangement, recording, editing and stem delivery for linear and interactive projects.

03

Foley recording

Performed footsteps, cloth, props, surfaces and movement recorded and edited to picture or implementation needs.

04

Asset editing & delivery

Cleaning, layering, variations, loops, metadata, file structure and technical preparation for the destination workflow.

Senshi Tatakai Unreal Engine alpha gameplay capture

ORIGINAL GAME AUDIO

A world with its own movement, materials and sonic identity.

Original Foley and technical audio were developed alongside gameplay so movement, environment and feedback reinforce one another.

Play the gameplay capture ↗

HOW WE WORK

Define the role of sound before choosing what to record.

01

Define the role of sound

Agree the narrative, product and interaction work audio needs to perform.

02

Build the palette

Choose recording, synthesis, performance and musical approaches that form one recognisable language.

03

Create in context

Design, compose, perform and edit against the real picture, product or interactive behaviour.

04

Prepare the delivery

Supply organised masters, stems, variations, metadata and implementation-ready assets.

RELEVANT WORK

See the scope in practice.

PRACTICAL QUESTIONS

Questions before we begin.

Can this be a standalone engagement?

Yes. We agree the deliverables, acceptance criteria and handover for a focused engagement or combine it with other disciplines where useful.

What should we bring to the first call?

An outline of the goal, existing materials, important dates and any technical or commercial constraints. Confidential details can wait until suitable terms are agreed.

How is the project priced?

Fees depend on scope and delivery requirements. We provide a proposal before work starts, including responsibilities, assumptions, third-party costs and tax treatment.

A CLEAR NEXT STEP

Create an original sound language.

Bring the current workflow, product or technical problem. We will help define the sensible route, what should stay off-the-shelf, where custom work earns its place and how to prove value before scaling.

Start the conversation ↗