Unreal Engine alpha development
Senshi Tatakai
A playable alpha to make a game concept tangible.
Current status Alpha demo. Not a finished commercial release.
Unreal Engine alpha development
A playable alpha to make a game concept tangible.
Current status Alpha demo. Not a finished commercial release.

Senshi Tatakai is an early-stage game built in Unreal Engine. The brief was to produce an alpha demonstration, bringing gameplay and sound into a working environment for further development.
A game concept needs to be experienced before all its decisions can be settled. The alpha needed to connect movement, gameplay systems, environmental behaviour and sound within a playable build.
The alpha was built in Unreal Engine with hand-coded gameplay, environmental systems, technical audio and original Foley brought together inside a playable build.
Gameplay and sound were developed together rather than treating audio as a finishing layer. The self-hosted gameplay capture shows the environment and interaction. Alpha status is explicit: this is a development artefact, not a finished commercial game.
The playable alpha was used to experience the core movement, gameplay and audio together. The gameplay capture shows the development build in action and gives the next stage a concrete starting point.
The concept became a playable Unreal Engine alpha that could be reviewed, demonstrated and developed further. It is an early-stage build, not a finished commercial release.
Alpha demo. Not a finished commercial release.
Tell us what you are trying to improve, what already exists and where the difficult decisions sit. We can recommend a focused discovery, a defined build or ongoing technical support.
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